Serious sam 1 hd
Once you reach a dead end, jump over to the other side to find a Secret Place with some Armor and Shells. #1: In the first main room, head to the small room on the right and take the stairs. The third level of the game has 8 secrets. Head ontop of the exit monument to discover a Secret Place with some Shells, and a lone Health Pill (picking up the pill will spawn five Gnaars!) #6: In the final valley, look for a small hill left to the exit tomb and climb up to it. Look under the small ramp of the side room to discover a Secret Hole with some Health in it. #5: In that same room, there is a side room. Note the slightly higher ground next to the right pillar: this is the bounce pad. Using this bounce pad will take you on top of the pillars, where you can find some Secret Armor. #4: In the next room, look left of the entrance behind the pillar to find a bounce pad. Touch this wall to find a Tommy Gun and some Bullets. #3: In the room where you fight Marsh Hoppers for the first time, look towards the right side of the room and look for a differently textured wall. The valley contains Rockets, Bullets and Shells (and some enemies, mainly Kamikazes). Head towards this dead tree to find a Secret Valley. #2: From Secret #1, look for a dead tree behind a hill.
Touch it to reveal some Armor, Rockets, Bullets and Shells (aswell as some Harpies!) #1: Before entering the tomb, head towards the top right of the entrance to find a wall. The second level of the game has 6 secrets. Touch this wall to reveal a Double Barrelled Shotgun. #7: Back at the main temple, head to the right of the upper temple where you will notice a differently colored wall. The Secret Rocket Launcher from #4 and respective ammo in #5 can help with that. #6: If you look into the dunes, you can notice a palm tree far away.Head towards this palm tree to collect some Health, Shells and Rockets (picking up the health triggers the secret).īe wary though as on your way to the palm tree, you'll encounter four Major Biomechanoids. This is the wall you are supposed to touch. #5: Opposite of Secret #4, touch the door to reveal a Mega-Secret, releasing fans (again, appearing as bigheads). This is the wall you are supposed to blow up. Blow it open to reveal a Mega-Secret, which releases Croteam, the developers of this game (appearing as bigheads). #4: When you have the Secret Rocket Launcher, head off the main ramp and go left where you will notice a door.
#3: Do the same as Secret #2, but then on the opposite side. Jump onto the roof of the building off to the left of the ramp. #1: From your starting position, go right to find a Secret Colt behind some pillars. There are no other real characters besides Sam, and the storyline is vague, boring, and has no bearing on whether you will meet robots or harpies around the next corner.The first level of the game has 7 secrets. The title character is nothing but a cliché wrapped in hackneyed lines and a stereotypical masculine voice. Brainlessly blasting repetitive baddies gets really old, really fast. In fact, pretty much every level is just the same ol' ancient Egypt with a slightly different mish-mash of the same monsters, waiting stupidly to be defeated. But no, instead we get giant robots, aliens, harpies and headless exploding men, all in horrible, high contrast colours that make them even more pointless than they are already. You'd think than an ancient Egypt game would have people with spears, jackals, pharaohs, and a god or two. There are no non-hostile creatures around to test your weapons on. The sky is big and blue, and everything is eerily quiet and empty.
Every level was set in ancient Egypt (which is nice at first, but gets boring). Some games have atmosphere, some games have a diverse array of levels and monsters, and some games have monsters that are appropriate in colour, brightness, and technology to each level.